Event rules
The rules every Run 4 Roses game is played under. Print them for the bench, and read the conduct policy with your parents before the weekend.
How games are played
- All games are played under National Federation of State High School Associations (NFHS) rules.
- Warm-ups are 5 minutes, minimum. Halftime is 4 minutes.
- Each team has three 45 second timeouts per game. Timeouts do not carry into overtime. One timeout per overtime period.
- Overtime is 2 minutes.
- A player may play on only one team in the tournament.
- 10 second backcourt rule. 5 second closely guarded rule, unless the game has a shot clock.
- On free throws, players may enter the lane on the release.
- Bonus starts on the 8th team foul (one and one). Double bonus starts on the 11th (two shots).
- Six personal fouls per player.
- A coach must sit after a first technical foul.
Game lengths
Tiebreakers
- Head to head
- Point differential
- Total points against
- Total points scored
- System generated coin toss
- Point differential, maximum of 15 per game
- Total points against
- Total points scored
- System generated coin toss
Once the top team is set, second and third are settled by the two team tiebreaker.
Mercy rule
In the last 8 minutes of the second half only: if one team leads by 20 or more, the clock runs continuously. If the lead drops under 20, the clock stops again on all whistles.
Book, clock and ball
- Run 4 Roses provides the clock operator.
- The home team keeps the official book. The official bookkeeper must be at least 18.
- Official game balls are Spalding Roses balls.
Uniforms and who is home
The away team wears black or dark and is listed first, on top of the schedule or bracket. The home team wears white or light and is listed second, on the bottom.
Conduct
Fighting and player, coach or spectator misconduct, on court or off, is strictly prohibited at every Run 4 Roses event.
The court officials have the final say on all player fouls and misconduct. Once a personal, intentional or technical foul is issued, any further misconduct can lead to an ejection, and continued physical altercations after the whistle can be treated as fighting. If the first action is deemed excessively violent, any party involved may be suspended.
Fighting is any deliberate action by an individual to cause physical harm to another player, spectator, coach or official. If an official witnesses players fighting, an immediate ejection can and will follow. An ejection carries a suspension for the players, parents and coaches involved for the rest of the tournament: no more games that weekend as a player, coach or spectator. If a suspended individual is involved in a second instance of misconduct anywhere inside an event facility, the tournament director may eject the whole team.
Questions before the weekend: Sarah Insell, sarah@nationalexposurebball.com, 931-619-0930. See also NCAA certification and Stay to Play.